

- Fallout 4 send companion back mod#
- Fallout 4 send companion back registration#
- Fallout 4 send companion back code#
However, the code that displays the destination workshops to select from when you send settlers around DOES check that game setting, and if the population at a given workshop is beyond the limit, that destination will be grayed out (i.e. The settler limit at a given workshop does not depend on that setting (it only depends on the calculation formula coded on WorkshopScript). Or, if not, your settlements are at or close to their population limits.
Fallout 4 send companion back mod#
I assume that you are running a mod that uncaps the population limit (presumably by modifying WorkshopScript), but does not increase the value of the game setting iWorkshopSettlerPopulationMax at the same time.
Fallout 4 send companion back registration#
registration here is atrocious! I haven't played any of the games in the security questions and had to dig through the wikia page for ESO just to post this. *DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp UniqueMalePlayerAndFollowersNoHancock.esp UniqueFemalePlayerAndFollowersDLCNoHancock.esp UniqueFemalePlayerAndFollowersNoHancock.esp UniqueMalePlayerAndFollowersDLCNoHancock.esp *ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp *Craftable Armor Size - Fix Material Requirements.esp

*Armorsmith Combat Helmet Illumination 1.2.esp *Crimsomrider's 1950s Feminine Outfits.esp *Crafting Mastery - All DLC Eammo Clut Rep AE.esp *Better Workshop Street Oil Lamps - Shadows.esp *Better Cooking Stations - Far Harbor + Nuka World patch.esp *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.esp *Soldier_of_Misfortune_Preston_v2_1.01.esp

*StandalonePowerArmorStationWithChains.esp *One Minutemen Radiant Quest At A Time.esp *No Lowered Suppressor and Bayonet Range.esp *More Where That Came From Diamond City.esp *Crimsomrider's Obedient Concord Group.esp *LegendaryModification - DLC Far Harbor (2LM).esp *LegendaryModification - DLC Far Harbor.esp *Crimsomrider's Transparent Cleanroom Suit.esp *Eli_Immersive Coffee Mod 9000 GTX French Roast.esp # This file is used by the game to keep track of your downloaded content.

The forsaken institute assassin by Crimsomrider Tactical stealth suit (armorsmith extended patch) Deacon back to running missions for the Railroad.Įverybody can finally resume their lives instead of being suspended in time, waiting around for you to pick them.Fallout 4 lazer sabers with defirrent colors and real soundsĭecoration & Furniture expansion pack (WIP release) Preston- well, Preston's the only one that seems happy to stay right where he is.īorn out of necessity, this mod lets Piper finally go home to her sister. X6-88 needs to get a life and stop harassing my settlers. Deacon's reconnaissance missions aren't going to run themselves. It's almost game-breaking, seeing Piper talking about her sister Nat and how she's worried about her staying alone, but not being able to stop her from hanging around at Sanctuary Hills all day trying to harvest carrots.Īnd Nick? A whole truckload of cases to solve back at the agency, and one assistant who probably misses him to death, and all he can do is spend the whole day packed in with all the others.ĭanse has a squad to lead back at the Prydwen. I'm not sure why there was this huge oversight by Bethesda, but once you assigned your companion to a settlement, you could never let him or her return to their original homes.
